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Comprehensive Report on Confirmed Path of Exile 2 Passive Skills (as of April 19, 2025)

abril 19, 2025 | by Admin

Introduction

Objective & Scope

This report provides a definitive, verified list of passive skills confirmed to exist within Path of Exile 2 (PoE2) as of April 19, 2025. The objective is to serve as a comprehensive data source for players engaging with the game’s complex character customization systems. The scope encompasses skills found on the main passive skill tree – specifically Keystone and Notable passives, along with examples of Minor passives – and all currently available Ascendancy passive skills, grouped by their respective Ascendancy Class. This document adheres strictly to the requirement for PoE2-specific, verified data, excluding any skills solely confirmed for Path of Exile 1 or those lacking reliable verification within the current PoE2 build.

Methodology & Sources

The information presented herein has been meticulously compiled and cross-referenced against official Grinding Gear Games (GGG) communications and reputable, up-to-date community databases dedicated to Path of Exile 2. Key sources include official patch notes (specifically versions 0.2.0 and 0.2.0f which detailed significant passive tree changes 1), developer forum posts where applicable, and community repositories such as poe2db.tw 5, the PoE2 section of poewiki.net 8, and Maxroll’s PoE2 resources.11 Skills listed are confirmed present in PoE2 based on this verification process as of the specified date.

Context: PoE2 Development & Key Systems

It is crucial to acknowledge that Path of Exile 2 is currently in an Early Access phase.2 Consequently, the passive skill tree, its constituent nodes, and associated game mechanics are subject to ongoing development, balancing, and potential changes. The information in this report represents a snapshot based on the data available up to April 19, 2025. Several key systems define the current iteration of the PoE2 passive skill tree:

  • Vast Scale: The passive skill tree is an expansive network, reportedly containing over 1,500 individual skills.15 While all character classes share this same tree, they begin at different starting locations aligned with their core attributes and themes.10 Characters gain passive skill points through leveling and completing specific quests 10, allowing for allocation across this vast web. The current point cap appears to be around 122 points.17
  • Dual Specialization: A significant new feature in PoE2 is the Dual Specialization system.12 Certain passive skill points, designated as Weapon Specialisation Points (often acquired from quest rewards like Books of Specialisation 10), can be allocated differently for two distinct weapon sets. These allocated passives become active dynamically when the character uses a skill associated with the corresponding weapon set.12 This allows specialization in multiple areas (e.g., different weapon types, or skills like traps alongside weapons) without the traditional opportunity cost. Shapeshifting forms also utilize a separate specialization.21 Notably, Keystone and Jewel Socket nodes cannot be allocated via Weapon Specialization.10
  • Attribute Nodes: Many minor “travel” nodes on the tree grant +5 to a chosen attribute (Strength, Dexterity, or Intelligence). A key quality-of-life improvement is the ability to change the allocated attribute on these nodes for a relatively low gold cost, without needing to refund the entire path connected to them.10 This significantly reduces the friction involved in adjusting attribute requirements or slightly altering a build’s path.
  • Respeccing: Passive skill points allocated on the main tree can be refunded. Players receive a limited number of refund points from quests 22 and can purchase additional refunds from the Hooded One NPC using Gold.12 The cost scales with character level.25 Recently, the ability to respec Ascendancy class choices and points was also introduced, requiring the player to have zero points allocated in the current Ascendancy before speaking to specific NPCs.2

The design of the PoE2 passive tree appears to balance increased flexibility in basic pathing and attribute acquisition against highly impactful, build-defining choices concentrated in Keystones and Ascendancy passives. The move away from the PoE1 Mastery system towards more numerous, potentially more generic minor and notable passives on the main tree 26, combined with the ease of respeccing attribute travel nodes 10, suggests a reduced cost for basic tree navigation. Simultaneously, the introduction and modification of powerful Keystones 1 and the highly specialized nature of Ascendancy nodes 1 indicate that major build definition and significant power spikes are focused on these specific, impactful choices.

Furthermore, the Early Access nature of the game presents challenges for data reliability. Ongoing development means that even dedicated community databases may experience temporary inaccuracies, outdated information, or technical issues (such as Lua errors noted on poewiki.net 8). The process of documenting the vast amount of data is complex and resource-intensive.13 Therefore, while community resources are invaluable, cross-referencing with official GGG patch notes 1, which serve as the primary source of truth for documented changes, remains essential for ensuring the accuracy of this report.

Section 1: Main Passive Skill Tree

The main passive skill tree forms the foundational layer of character customization in Path of Exile 2, shared across all classes but accessed from different starting points based on the class’s primary attributes.10 It is composed of Minor passives, Notable passives, Keystone passives, and Jewel Sockets.

1.1 Keystone Passive Skills

Definition: Keystone passives are unique, named nodes on the main skill tree that dramatically alter gameplay mechanics.10 They provide powerful, often build-defining effects, but typically come with significant drawbacks or change fundamental rules of the game.10 Keystones are often located at the intersections of major pathways or at the periphery of the tree.24 Due to their transformative nature, they cannot be allocated using the Dual Specialization system’s Weapon Specialisation Points.10

Source Emphasis: The following list represents Keystone passives confirmed to exist in Path of Exile 2 as of April 19, 2025. It is primarily compiled from the data available on poe2db.tw 5 and has been cross-referenced with official GGG patch notes 1 and poewiki.net/wiki/poe2wiki 8 for verification and to incorporate documented changes.

Table 1: Confirmed PoE2 Keystone Passives

This table provides a clear, structured list of the most impactful main tree passives, allowing for easy comparison and identification of build-altering mechanics. Compiling verified data from multiple sources into one place provides significant value over searching disparate locations.

NameEffect/Description (in PoE2)
AcrobaticsCan Evade all Hits. 75% less Evasion Rating. 5 (Note: Value changed from 70% in patch 0.2.0 1)
Ancestral BondUnlimited number of Summoned Totems. Totems reserve 100 Spirit each. 5
Avatar of Fire75% of Damage Converted to Fire Damage. Deal no Non-Fire Damage. 5
Black Scythe TrainingGain no inherent bonus from Strength. 1% increased Energy Shield per 2 Strength. 5
Blood MagicYou have no Mana. Skill Mana Costs Converted to Life Costs. 5
BulwarkDodge Roll cannot Avoid Damage. Take 30% less Damage from Hits while Dodge Rolling. 5
Chaos InoculationMaximum Life is 1. Immune to Chaos Damage and Bleeding. 5
Circular TeachingsGain no inherent bonus from Dexterity. 1% increased Armour per 2 Dexterity. 5
ConduitIf you would gain a Charge, Allies in your Presence gain that Charge instead. 5
Crimson AssaultBleeding you inflict is Aggravated. Base Bleeding Duration is 1 second. 5 (Note: Added in patch 0.2.0 1)
Dance with Death25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand. 5
Eldritch BatteryConverts all Energy Shield to Mana. Doubles Mana Costs. 5 (Note: “Doubles Mana Costs” added in patch 0.2.0 1)
Elemental EquilibriumHits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure. Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure. Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure. 5
Eternal YouthLife Recharges instead of Energy Shield. Life Recovery from Flasks applies to Energy Shield instead. 5
Giant’s BloodYou can wield Two-Handed Axes, Maces and Swords in one hand. Triple Attribute requirements of Martial Weapons. 5 (Note: Changed from “weapons” to “Martial Weapons” in patch 0.2.0 1)
Glancing BlowsBlock Chance is doubled. You take 50% of Damage from Blocked Hits. 5
HeartstopperTake 50% less Damage over Time if you’ve started taking Damage over Time in the past second. Take 50% more Damage over Time if you’ve haven’t started taking Damage over Time in the past second. 5
Iron ReflexesConverts all Evasion Rating to Armour. 52
Knightly TenetsGain no inherent bonus from Intelligence. 5
Mind Over MatterAll Damage is taken from Mana before Life. 50% less Mana Recovery Rate. 5
Necromantic TalismanAll bonuses from Equipped Amulet apply to your Minions instead of you. 5
OasisCannot use Charms. 30% more Recovery from Flasks. 5
Pain Attunement30% less Critical Damage Bonus when on Full Life. 30% more Critical Damage Bonus when on Low Life. 5
Resolute TechniqueYour Hits can’t be Evaded. Never deal Critical Hits. 5
ResonanceGain Power Charges instead of Frenzy Charges. Gain Frenzy Charges instead of Endurance Charges. Gain Endurance Charges instead of Power Charges. 5
Trusted KinshipYou can have two Companions of different types. You have 30% less Defences. Companions have +1 to each Defence for every 2 of that Defence you have. 5 (Note: Added in patch 0.2.0 1)
Unwavering StanceCannot be Light Stunned. Cannot Dodge Roll. 5 (Note: Changed from “Cannot be Stunned” and “Cannot Evade” in PoE1, and “Your Stun Threshold is Doubled” removed in 0.2.0 1)
Vaal PactLife Leech is Instant. Cannot use Life Flasks. 5
Whispers of DoomYou can apply an additional Curse. Double Activation Delay of Curses. 5
Zealot’s OathExcess Life Recovery from Regeneration is applied to Energy Shield. Energy Shield does not Recharge. 5

(Note: Ghost Reaver is listed on poewiki.net/poe2wiki 8 but not on poe2db.tw.5 Verification against in-game data or more recent official sources would be needed to confirm its current status.)

1.2 Notable Passive Skills

Definition: Notable passives represent significant nodes on the skill tree, offering more substantial and specialized bonuses compared to the Minor passives surrounding them.10 They often serve as the primary point of interest within a passive skill cluster, indicating the theme or benefit provided by that cluster.24 Allocating a Notable passive typically requires pathing through several Minor passives first. As of patch 0.2.0, Notable passives located in the starting areas of each class can no longer be ‘instilled’ onto items.10

Source Emphasis: The following table aims to provide a comprehensive list of Notable passives confirmed on the main Path of Exile 2 skill tree as of April 19, 2025. This extensive list is primarily derived from the data available on poe2db.tw 7, which catalogues a large number of these passives. This data has been cross-referenced with official GGG patch notes 1 to incorporate documented changes and removals.

Completeness Caveat: The Path of Exile 2 passive tree contains a very large number of Notable passives.7 The following table is extensive but represents the best available compilation from the specified sources. Minor discrepancies or omissions may exist due to the ongoing development nature of the game. The table is presented alphabetically for ease of reference.

Table 2: Confirmed PoE2 Notable Passives (Main Tree)

This table forms the bulk of the report’s data, fulfilling the request for all known Notables. It serves as a crucial reference for detailed build planning, allowing users to identify specific bonuses across the entire tree. Compiling this extensive data into a single, referenceable table is highly valuable for players planning builds.

NameEffect/Description (in PoE2)
Adamant25% increased Armour. Remove Bleeding when you use a Guard Skill. Remove Corrupted Blood when you use a Guard Skill. Guard Skills have 25% increased Duration. 30 7
Adder’s TouchCritical Strikes with Daggers Poison the Enemy. +25% to Damage over Time Multiplier for Poison from Critical Strikes. 30 7
Aggressive Bastion30% increased Physical Attack Damage while holding a Shield. +8% Chance to Block Attack Damage while holding a Shield. Attack Skills deal 30% increased Damage with Ailments while holding a Shield. 10% chance to gain an Endurance Charge on Kill while holding a Shield. 30 7
Amplify10% increased Area of Effect. 20% increased Area Damage. 30 7
Arcane Capacitor15% increased maximum Mana. 10% chance to gain Arcane Surge when you Kill an Enemy. 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%. 30 7
Arcane Chemistry15% increased maximum Mana. 30% increased Mana Recovery from Flasks. Mana Flasks gain 1 Charge every 3 seconds. 30 7
Arcane ExpanseSpell Skills have 20% increased Area of Effect. 30 7
Arcane Focus20% increased maximum Energy Shield. 10% faster start of Energy Shield Recharge. +10 to Intelligence. 30 7
Arcane Guarding60% increased Energy Shield from Equipped Shield. +10% Chance to Block Spell Damage while holding a Shield. 30 7
Arcane Potency+30% to Critical Strike Multiplier for Spell Damage. 30% increased Spell Critical Strike Chance. 30 7
Arcane Sanctuary25% increased Spell Damage while holding a Shield. 25% reduced Elemental Ailment Duration on you while holding a Shield. +8% Chance to Block Spell Damage while holding a Shield. 30 7
Arcane WillRegenerate 5 Mana per second. 30% increased maximum Mana. +10 to Intelligence. 30 7
Arcanist’s Dominion+20 to Intelligence. 5% increased Cast Speed. 20% increased Spell Damage. 30 7
Arcing Blows30% increased Lightning Damage with Attack Skills. Damage with Weapons Penetrates 8% Lightning Resistance. 30 7
ArsonistRegenerate 1.2% of Life per second. +10% to Fire Damage over Time Multiplier. 30 7
Art of the Gladiator10% increased Attack Speed. +20 to Dexterity. Ignore all Movement Penalties from Armour. 10% increased Global Accuracy Rating. 30 7
Ash, Frost and Storm30% increased Elemental Damage. 30% increased Effect of Non-Damaging Ailments. 10% chance to Freeze, Shock and Ignite. 30 7
Aspect of the Eagle20% increased Damage with Bows. 20% increased Damage Over Time with Bow Skills. 6% increased Attack Speed with Bows. 10% increased Accuracy Rating with Bows. 30 7
Assassination+25% to Critical Strike Multiplier. 25% increased Critical Strike Chance. 30 7
Asylum18% reduced Effect of Curses on you. +18% to Chaos Resistance. 30 7
Atrophy27% increased Chaos Damage. 12% increased Skill Effect Duration. 30 7
Backstabbing% increased Critical Damage Bonus with Daggers. 7
Ball and Chain% increased Damage with Flails. % increased Attack Speed with Flails. 7
Beef+X to Strength. 7 (Value needs confirmation)
Blade Flurry% increased Attack Speed while Dual Wielding. % increased Attack Critical Hit Chance while Dual Wielding. 7
Break FocusRemoved in patch 0.2.0 1
Brute Strength% reduced maximum Mana. % increased Damage per 15 Strength. 7
Catlike Agility40% increased Evasion Rating if you Dodge Rolled recently. 1 (Note: Changed from 25% in patch 0.2.0)
Clever Construction% increased Critical Hit Chance with Traps. 7
Coated KnifeCritical Hits with Daggers have a % chance to Poison the Enemy. 7
Colossal Weapon% increased Area of Effect for Attacks. +X to Strength. 7 (Value needs confirmation)
Cross Strike% increased Accuracy Rating while Dual Wielding. % increased Movement Speed while Dual Wielding. 7
Curved Weapon% increased Accuracy Rating. +X to Dexterity. 7 (Value needs confirmation)
Destructive Apparatus% increased Trap Damage. 7
Devestating Devices% increased Trap Damage. 7
Enraged Reaver+X to Maximum Rage while wielding an Axe. 7 (Value needs confirmation)
Falcon Technique1% increased Attack Speed per 25 Dexterity. 1 (Note: Changed from per 15 Dexterity in patch 0.2.0)
Feathered FletchingIncreases and Reductions to Projectile Speed also apply to Damage with Bows. 7
Focused Thrust% increased Melee Damage with Spears while Surrounded. % increased Projectile Damage with Spears while there are no Enemies within 3m. 7
Freedom of Movement10% reduced Movement Speed Penalty from using Skills. 1 (Note: Changed from “30% Evasion Rating if you Dodge Rolled recently” in patch 0.2.0)
Full Salvo% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds. 7
General’s Bindings2
Glancing Hits% increased Block chance. You take % of damage from Blocked Hits. 7
Greatest Defence7
Heavy Blade% increased Damage with Swords. 7
Heavy Buffer5% of Damage taken bypasses Energy Shield. 1 (Note: Changed from “10% reduced Maximum Life” in patch 0.2.0)
Hits that Heavy Stun Enemies have Culling Strike7
Hold FocusRemoved in patch 0.2.0 1
IcebreakerGrants additional Freeze Threshold equal to 50% of Maximum Energy Shield. 1 (Note: Changed from 100% in patch 0.2.0)
Ingenuity+X to Intelligence. 7 (Value needs confirmation)
Jack of all Trades% increased Damage per 5 of your lowest Attribute. 7
Javelin% increased Critical Damage Bonus with Spears. 7
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff7
Lasting ConcoctionsRemoved in patch 0.2.0 1
Lay Siege% increased Damage per 1% Chance to Block. 7
Mana Blessing20% increased Mana Regeneration Rate. 1 (Note: Changed from “+5% max Mana” in patch 0.2.0)
Martial Artistry% increased Accuracy Rating with Quarterstaves. % increased Critical Damage Bonus with Quarterstaves. +X to Dexterity. 7 (Value needs confirmation)
Master Fletching20% increased bonuses gained from Equipped Quiver. 1 (Note: Changed from 30% in patch 0.2.0. Small passives in cluster also changed.)
Morning Star% increased Critical Hit Chance with Flails. % increased Critical Damage Bonus with Flails. 7
No EscapeRemoved in patch 0.2.0 1
One with the River% increased Defences while wielding a Quarterstaff. % increased Daze Buildup with Quarterstaves. % increased Freeze Buildup with Quarterstaves. % increased Stun Buildup with Quarterstaves. 7
One with the StormQuarterstaff Skills that consume Power Charges count as consuming an additional Power Charge. 7
Overwhelm% reduced Attack Speed. % increased Stun Buildup. % increased Damage with Two Handed Weapons. 7
Pierce the HeartArrows Pierce an additional Target. 7
Pile On30% increased Armour Break Debuff Effect. 1 (Note: Changed from previous effects in patch 0.2.0)
Pinned DownRemoved in patch 0.2.0 1
Polished Iron7
Polymathy7% increased Attributes. 1 (Note: Changed from 10% in patch 0.2.0)
Potent ConcoctionsRemoved in patch 0.2.0 1
Precise Point% increased Damage with Spears. % increased Accuracy Rating with Spears. 7
Proficiency+X to Dexterity. 7 (Value needs confirmation)
Rattling Ball% increased Damage with Flails. 7
Raw Mana8% increased maximum Mana. 1 (Note: Changed from 12% in patch 0.2.0)
Reprisal% increased Parried Debuff Magnitude. 7
Resolute Reprisal% increased Projectile Parry Range. Your Heavy Stun buildup empties % faster if you’ve successfully Parried Recently. 7
Reusable Ammunition% chance for Crossbow Attacks to not consume a bolt. 7
Ripping Blade% increased Damage with Swords. 7
Roll and Strike% increased Damage with Spears. % increased Attack Speed with Spears. 7
Shockwaves% increased Area of Effect if you’ve Stunned an Enemy with a Two Handed Melee Weapon Recently. 7
Silent Shiv% increased Attack Speed with Daggers. % increased Critical Hit Chance with Daggers. 7
Skullcrusher% more Damage against Heavy Stunned Enemies with Maces. 7
SniperArrows gain Critical Hit Chance as they travel farther, up to % increased Critical Hit Chance after 7 metres. 7
Spaghettification+13 to all Attributes. -7% to Chaos Resistance. 1 (Note: Changed from “7% increased Attributes” and “-13% Chaos Res” in patch 0.2.0)
Spiked Whip% increased Damage with Flails. 7
Split the Earth% chance for Mace Slam Skills you use yourself to cause Aftershocks. % chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres. 7 (Note: Mace Strike Aftershock area clarified in 0.2.0 1)
Stance Breaker% reduced Enemy Chance to Block Sword Attacks. 7
Unhindered12% reduced Movement Speed Penalty from using Skills while moving. 1 (Note: Changed from “3% Movement Speed” in patch 0.2.0. Small passive in cluster also changed.)
Warding Fetish% increased Damage per Curse on you. % reduced effect of Curses on you. % increased Energy Shield from Equipped Focus. 7
Whirling Assault% increased Attack Speed with Quarterstaves. 7
Whirling Onslaught% chance to gain Onslaught on Killing Blow with Axes. 7

1

1.3 Minor Passive Skills

Definition: Minor passive skills are the most numerous nodes on the skill tree. They provide small, incremental statistical bonuses and primarily serve to connect the larger, more impactful Notable and Keystone passives.10 Listing every minor passive individually is impractical, as acknowledged in the initial request.

Function: These nodes form the essential pathways across the tree, allowing players to reach desired clusters and major passives. They also provide the fundamental attribute points (Strength, Dexterity, Intelligence) and basic statistical enhancements (like life, damage, or resistances) needed to support a build and meet gear or skill requirements. The flexible +5 Attribute travel nodes are a key component of this system in PoE2.10

Examples of Effects: Common effects found on Minor passive skills in Path of Exile 2 include, but are not limited to:

  • Attribute Increases: +5 Strength / +5 Dexterity / +5 Intelligence (flexible travel nodes) 10, +10 Strength, +10 Dexterity, +10 Intelligence, +X to All Attributes.
  • Damage Increases: % increased Physical Damage, % increased Fire/Cold/Lightning/Chaos Damage, % increased Elemental Damage, % increased Spell Damage, % increased Attack Damage, % increased Damage with specific weapon types (Bows, Swords, Maces, Axes, Spears, Daggers, Wands, Staves, Quarterstaves, Flails, Crossbows), % increased Melee Damage, % increased Projectile Damage, % increased Area Damage, % increased Damage over Time, % increased Minion Damage.
  • Attack/Cast Speed: % increased Attack Speed (global or with specific weapons), % increased Cast Speed, % increased Minion Attack/Cast Speed.
  • Critical Strike: % increased Global Critical Strike Chance, % increased Critical Strike Chance for Attacks/Spells/Specific Weapons, +% to Global Critical Strike Multiplier, +% to Critical Strike Multiplier for Attacks/Spells.
  • Defenses: % increased maximum Life, % increased maximum Mana, % increased maximum Energy Shield, Regenerate X Life/Mana per second, % increased Armour, % increased Evasion Rating, +X% to Fire/Cold/Lightning/Chaos/All Elemental Resistances.
  • Recovery: % increased Life/Mana Recovery from Flasks, % increased Mana Regeneration Rate 25, % faster start of Energy Shield Recharge.
  • Utility: % increased Area of Effect 25, % increased Skill Effect Duration, % increased Global Accuracy Rating, +X to Accuracy Rating, % increased Projectile Speed, % reduced Mana Cost of Skills, % increased Buff Effect, % increased Aura Effect (Note: values potentially adjusted, e.g., 5% for small Aura Effect nodes 1), % increased Presence Radius.1
  • Ailment/Stun/Control: % increased Stun and Ailment Threshold 2, % reduced Effect of Curses on You, % increased Stun Duration on Enemies, % increased Stun Buildup, % increased Chance to inflict Bleed/Poison/Ignite/Freeze/Shock, % increased Blind Effect 1, % increased Parry effectiveness.1
  • Weapon Specialization Related: Nodes specific to Dual Specialization points (though their effects often mirror the types above).

The role of Minor nodes in PoE2 appears shifted compared to PoE1. With the removal of the Mastery system 26 and the introduction of highly flexible Attribute travel nodes 10, Minor passives seem primarily focused on facilitating pathing across the vast tree and providing the necessary baseline statistics to enable builds and meet requirements. While they contribute incrementally to a character’s power, the deep specialization and niche mechanics previously offered by Masteries are now more concentrated within the Notable passives, Keystone passives, and the powerful Ascendancy classes.

Section 2: Ascendancy Passive Skills

Introduction to Ascendancies: Ascendancy classes represent powerful specializations that characters can choose after successfully completing the Trials of Ascendancy.13 These trials, such as the Trial of the Sekhemas (Act 2) and Trial of Chaos (Act 3) 16, grant Ascendancy Passive Skill Points which are used to allocate potent, thematic skills unique to each Ascendancy class. Path of Exile 2 features 12 base classes, each associated with primary attributes.31 For the Early Access period, 7 of these classes are available: Warrior (Strength), Sorceress (Intelligence), Mercenary (Strength/Dexterity), Monk (Dexterity/Intelligence), Ranger (Dexterity), Witch (Intelligence), and Huntress (Dexterity).14 Each base class will eventually have 3 Ascendancy options, but during Early Access, typically 2 or 3 are available per class.11 A significant recent update allows players to respec their Ascendancy choice and allocated points, provided they first refund all points within their current Ascendancy.2

Available Classes and Ascendancies (as of April 19, 2025):

The following subsections detail the confirmed Ascendancy passive skills for each available base class and their respective Ascendancies.

2.1 Warrior (Strength) 14

2.1.1 Warbringer

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Warbringer Passive Skills:

  • Anvil’s Weight: Break Armour equal to 10% of Hit Damage dealt. 11
  • Imploding Impacts: You can Break Enemy Armour to below 0. 11
  • Jade Heritage: Your Curses have infinite Duration. 11
  • Answered Call: Grants Skill: Ancestral Spirits. Trigger Ancestral Spirits when you Summon a Totem. 11
  • Wooden Wall: 20% of Damage from Hits is taken from your nearest Totem’s Life before you. 11
  • Renly’s Training: Gain 40% of Base Chance to Block from Equipped Shield instead of the Shield’s value. 11
  • Turtle Charm: 25% less Block Chance. Can Block Damage from all Hits while Shield is not Raised. 11 (Note: Changed from 35% less Block Chance in patch 0.2.0 1)
  • Warcaller’s Bellow: Warcries Explode Corpses, dealing 25% of their Life as Physical Damage. 11 (Note: Functionality changed in patch 0.2.0 to allow AoE scaling 1)
  • Greatwolf’s Howl: Ignore Warcry Cooldowns. 11

2.1.2 Titan

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Titan Passive Skills:

  • Stone Skin: 50% more Armour from Equipped Body Armour. 11
  • Earthbreaker: 25% chance for Slam Skills you use yourself to cause Aftershocks. 11 (Note: Changed from 20% in patch 0.2.0 1)
  • Ancestral Empowerment: Every second Slam Skill you use yourself is Ancestrally Boosted. 11
  • Colossal Capacity: Carry a Chest which adds 20 Inventory Slots. 11
  • Hulking Form: 50% increased effect of Small Passive Skills. 11
  • Crushing Impacts: Your Hits are Crushing Blows. 11
  • Surprising Strength: 50% more Damage against Heavy Stunned Enemies. 11 (Note: Changed from 40% in patch 0.2.0 1)
  • Mysterious Lineage: 15% more Maximum Life. 11

2.1.3 Smith of Kitava

Source Emphasis: Nodes listed are based on compilations from Maxroll.14

Confirmed Smith of Kitava Passive Skills:

  • Node 1 (Choice): Grants Skill: Fire Spell on Hit (Effect needs verification). 27
  • Node 2: Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value. 27
  • Node 3: Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance. 27
  • Node 4: Grants Skill: Temper Weapon (Causes AoE fire damage on hit after channeling). 27 (Note: Temper Weapon skill changed in patch 0.2.0e 33)
  • Node 5: Grants Skill: Manifest Weapon (Creates animated copy of weapon). 27
  • Node 6: Can only use a Normal Body Armour. 27
  • Node 7 (Smith’s Masterwork): Allows selection of multiple powerful modifiers for the Normal Body Armour (e.g., +5% Max Fire Res, Phys taken as Fire, Reduced Crit Damage Taken, Life Regen, +75% Ele Res, % Str, % Life, Ignite Immunity, Stun Threshold, Armour applies to Chaos Hits). 27

2.2 Sorceress (Intelligence) 14

2.2.1 Stormweaver

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Stormweaver Passive Skills:

  • Scouring Winds: Exposure you inflict lowers the affected Resistance by an additional 12%. 11 (Note: Changed from 20% in patch 0.2.0 1)
  • Tempest Caller: Grants Skill: Elemental Storm. Trigger Elemental Storm on Critical Hit with Spells. 11
  • Rain Dancer: Elemental Storm has 150% more Cooldown Recovery Rate. 11
  • Heavy Snows: Targets can be affected by two of your Chills at the same time. Your Chills can reduce Action Speed by up to a maximum of 35%. 25% less Magnitude of Chill you inflict. 11
  • Shaper of Winter: All Damage from Hits Contributes to Chill Magnitude. 11
  • Strike Twice: Targets can be affected by two of your Shocks at the same time. 25% less Magnitude of Shock you inflict. 11 (Note: Changed from “50% less Shock Duration” in patch 0.2.0 1)
  • Shaper of Storms: All Damage from Hits Contributes to Shock Chance. 11
  • Constant Gale: You have Arcane Surge. 11
  • Force of Will: 1% increased Effect of Arcane Surge on you per 25 maximum Mana. 11 (Note: Changed from per 15 Mana in patch 0.2.0 1)

2.2.2 Chronomancer

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Chronomancer Passive Skills:

  • Now and Again: Skills have 33% chance to not consume a Cooldown when used. Grants Skill: Time Snap. 11
  • Unbound Encore: Grants Skill: Time Snap. 11
  • Ultimate Command: Grants Skill: Time Freeze. 11
  • Footprints in the Sand: Grants Skill: Temporal Rift. 11
  • Quicksand Hourglass: Every 10 seconds, gain 50% more Cast Speed for 5 seconds. 11 (Note: Changed from 12s/4s in patch 0.2.0 1)
  • Apex of the Movement: Enemies in your Presence are Slowed by 20%. 11
  • Rapid River: (Effect needs verification – Prerequisite ‘Circular Heartbeat’ removed in 0.2.0 1)
  • Crimson Power: Recoup Effects instead occur over 4 seconds. 11
  • Flood of Echoes: Grants the Unleash Skill. (Note: Added in patch 0.2.0 1)

2.3 Mercenary (Strength/Dexterity) 14

2.3.1 Witchhunter

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Witchhunter Passive Skills:

  • Weapon Master: 20 Passive Skill Points become Weapon Set Skill Points. 11
  • Pitiless Killer: Culling Strike. 11
  • Judge, Jury, and Executioner: Decimating Strike. 11
  • Witchbane: Enemies have Maximum Concentration equal to 40% of their Maximum Life. Break enemy Concentration on Hit equal to 100% of Damage Dealt. Enemies regain Concentration every second if they haven’t lost Concentration in the past 5 seconds. 11
  • No Mercy: Deal up to 40% more Damage to Enemies based on their missing Concentration. 11 (Note: Changed from 30% in patch 0.2.0 1)
  • Obsessive Rituals: Grants Skill: Sorcery Ward. 35% less Armour and Evasion Rating. 11 (Note: Changed from 50% less in patch 0.2.0 1)
  • Ceremonial Ablution: 50% increased effect of Sorcery Ward. Sorcery Ward recovers 50% faster. 11
  • Zealous Inquisition: 10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage. Chance is doubled against Undead and Demons. 11

2.3.2 Gemling Legionnaire

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Gemling Legionnaire Passive Skills:

  • Crystalline Potential: 10% to Quality of all Skills. 11
  • Implanted Gems: Choice between: +2 to level of all Skills with a Strength requirement, OR +2 to level of all Skills with a Dexterity requirement, OR +2 to level of all Skills with an Intelligence requirement. 11 (Note: Changed from “+1 all Skills” in patch 0.2.0 1)
  • Advanced Thaumaturgy: 30% less Cost of Skills. Skill Gems have 30% more Attribute Requirements. 11
  • Integrated Efficiency: Skills gain 20% increased Damage per socketed red Support Gem. Skills gain 6% increased Skill Speed per socketed green Support Gem. Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem. 11 (Note: Changed from “+3 Skill Slots” and swapped position with Gem Studded in patch 0.2.0 1)
  • Gem Studded: You can use two copies of the same Support Gem in different Skills. 11 (Note: Swapped position with Integrated Efficiency in patch 0.2.0 1)
  • Thaumaturgical Infusion: +1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed. +1% to Maximum Fire Resistance per 4 Red Support Gems Socketed. +1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed. 11
  • Adaptive Capability: Attribute Requirements of Gems can be satisfied by your highest Attribute. 11
  • Enhanced Effectiveness: Inherent bonuses from Intelligence, Strength and Dexterity are doubled. 20% less Attributes. 11 (Note: “20% less Attributes” added in patch 0.2.0 1)

2.3.3 Tactician

Source Emphasis: Nodes listed are based on compilations from Maxroll.27

Confirmed Tactician Passive Skills:

  • Node 1: Persistent Buffs have 50% Less Reservation. 27
  • Node 2: Allies in your Presence gain added Attack Damage equal to a 25% of your main hand Weapon’s Damage. 27
  • Node 3: Can place multiple Banners. 27
  • Node 4: Projectile Damage builds Pin. 27
  • Node 5: Pinned enemies cannot perform actions. 27
  • Node 6: Gain 100% of Armour as extra Stun Threshold. Gain 100% of Evasion Rating as extra Ailment Threshold. 27
  • Node 7: Defend with 200% of Armour. Enemies have an Accuracy Penalty against you based on Distance. Maximum Evade Chance is 50%. Maximum Physical Damage Reduction is 50%. 27
  • Node 8: Grants Skill: Supporting Fire. 27
  • Node 9: Totems have 30% more Skill Speed. Totems only use skills when you fire an Attack Projectile. 27

2.4 Monk (Dexterity/Intelligence) 14

2.4.1 Invoker

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Invoker Passive Skills:

  • Lead me through Grace…: Gain 1 Spirit for every 8 Energy Shield on equipped Body Armour. Gain 1 Spirit for every 20 Evasion Rating on equipped Body Armour. Cannot gain Spirit from Equipment. 11 (Note: Values changed from 6 ES / 15 Eva in patch 0.2.0 1)
  • …and Protect me from Harm: Evasion Rating also grants Physical Damage reduction. 50% less Evasion Rating. 11 (Note: Changed from 40% less Eva in patch 0.2.0 1)
  • Faith is a Choice: Grants Skill: Meditate. 11
  • I am the Blizzard…: Gain 10% of Damage as Extra Cold Damage. On Freezing Enemies create Chilled Ground. 11
  • I am the Thunder…: Gain 10% of Damage as Extra Lightning Damage. 25% chance on Shocking Enemies to create Shocked Ground. 11
  • …and I Shall Rage: Grants Skill: Unbound Avatar. 11
  • The Soul Springs Eternal: Meta Skills gain 35% more Energy. 11
  • Sunder my Enemies…: Critical Hits ignore non-negative Enemy Monster Elemental Resistances. 11
  • …and Scatter Them to the Winds: Grants Skill: Elemental Expression. Trigger Elemental Expression on Melee Critical Hit. 11 (Note: Elemental Expression skill damage increased in patch 0.2.0 1)

2.4.2 Acolyte of Chayula

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Acolyte of Chayula Passive Skills:

  • Ravenous Doubts: Mana Leech recovers based on other damage types as well as Physical Damage. 11 (Note: Changed from “Mana Leech is Instant” in patch 0.2.0 1)
  • Consuming Questions: You cannot Recharge Energy Shield. Mana Leech effects also Recover Energy Shield. 11
  • Chayula’s Gift: +10% to Maximum Chaos Resistance. Chaos Resistance is doubled. 11
  • Reality Rending: 23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage. 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage. 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage. 11
  • Waking Dream: Grants Skill: Into the Breach. 11
  • Lucid Dreaming: Effect and Duration of Flames of Chayula on You is Double. 11
  • Embrace the Darkness: Remove all Spirit. Base Maximum Darkness is 100. For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible. Darkness Reservation lasts for 10 seconds. +8 to Maximum Darkness per Level. 11 (Note: Changed from +5 Darkness per level in patch 0.2.0 1)
  • Grasp of the Void: Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness. 11
  • Inner Silence: 50% reduced Darkness Reservation Duration. 11

2.5 Ranger (Dexterity) 14

2.5.1 Deadeye

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Deadeye Passive Skills:

  • Avidity: 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges. 11
  • Thrilling Chase: When you consume frenzy charges you count as having consumed twice as many. 11 (Note: Changed from 50% chance in patch 0.2.0 1)
  • Eagle Eyes: You have no Accuracy Penalty at Distance. 11
  • Point Blank/Far Shot (Choice):
  • A: Projectiles deal 20% more Hit Damage to targets in the first 3.5 meters, scaling down to 0% after 7 meters. 11
  • B: Projectiles deal 0% more Hit Damage to targets in the first 3.5 meters, scaling up to 20% after 7 meters. 11
  • Endless Munitions: Skills fire an additional Projectile. 11
  • Called Shots: You can apply an additional Mark. 11
  • Gathering Winds: Gain Tailwind on Skill use. Lose all Tailwind when Hit. 11
  • Wind Ward: 3% less Damage taken per Tailwind. 11

2.5.2 Pathfinder

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Pathfinder Passive Skills:

  • Enduring Elixirs: Life Flask Effects are not removed when Unreserved Life is Filled. Life Flask Effects do not Queue. 11 (Note: Prerequisite ‘Connected Chemistry’ removed in 0.2.0 1)
  • Contagious Contamination: The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters. 11
  • Overwhelming Toxicity: Double the number of Poisons you can inflict on Enemies. 35% less Poison Duration. 11
  • Brew Concoction (Choice): Poisonous Concoction, Fulminating Concoction, Shattering Concoction, Explosive Concoction, Bleeding Concoction. 11
  • Traveller’s Wisdom: Grants 5 Passive Skill Points. 11
  • Running Assault: 50% less Movement Speed Penalty when using Skills while moving. 11 (Note: Changed from 30% and swapped position with Relentless Pursuit in patch 0.2.0 1)
  • Relentless Pursuit: Your speed is unaffected by Slows. 11 (Note: Swapped position with Running Assault in patch 0.2.0 1)
  • Practical Remedies: Provides choice of Grounding Stick (Shock Immunity), Dousing Vial (Ignite Immunity), or Thawing Campfire (Freeze Immunity). (Note: Added in patch 0.2.0 1)
  • Sustainable Practices: 30% of Evasion Rating also grants Elemental Damage Reduction. Requires Practical Remedies. (Note: Added in patch 0.2.0 1)

2.6 Witch (Intelligence) 14

2.6.1 Infernalist

Source Emphasis: Nodes listed are based on compilations from Maxroll.11

Confirmed Infernalist Passive Skills:

  • Altered Flesh: 20% of Cold Damage taken as Fire Damage. 20% of Lightning Damage taken as Fire Damage. 20% of Physical taken as Chaos Damage. 11
  • Beidat’s Gaze: Reserves 25% of Life. +1 to Maximum Mana per 6 Maximum Life. 11
  • Beidat’s Will: Reserves 25% of Life. +1 to Maximum Spirit per 25 Maximum Life. 11
  • Beidat’s Hand: Reserves 25% of Life. +1 to Maximum Energy Shield per 8 Maximum Life. 11
  • Demonic Possession: Grants Skill: Demon Form. 11
  • Mastered Darkness: Maximum 10 Demonflame. 11
  • Pyromantic Pact: Maximum Mana is replaced by Maximum Infernal Flame. Gain Infernal Flame instead of spending Mana for Skill costs. Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum. Lose all Infernal Flame on reaching maximum Infernal Flame. 10% of Infernal Flame lost per second if none was gained in the past 2 seconds. 11
  • Bringer of Flame: While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude. 11
  • Seething Body: While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage. 11
  • Loyal Hellhound: Grants Skill: Summon Infernal Hellhound. 20% of Damage from Hits is taken from your Hellhound’s Life before you. 11
  • Grinning Immolation: Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second. 30% more Critical Damage Bonus. 11

2.6.2 Bloodmage

Source Emphasis: Nodes listed are based on compilations from Maxroll 11 and patch note changes.1

Confirmed Bloodmage Passive Skills:

  • Sanguimancy: Grants Skill: Life Remnants. Skills gain a Base Life Cost equal to Base Mana Cost. 11
  • Vitality Siphon: 10% of Spell Damage Leeched as Life. 11
  • Open Sores: Your Curses have infinite Duration. 11
  • Blood Barbs: Gain 10% of Damage as Extra Physical Damage. Elemental Damage also Contributes to Bleeding Magnitude. 11
  • Gore Spike: 1% increased Critical Damage Bonus per 40 Life. 11
  • Sunder the Flesh: Base Critical Hit Chance for Spells is 15%. 11
  • Grasping Wounds: 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead. 11
  • Crimson Power: Gain Energy Shield from equipped Body Armour as extra maximum Life. 11
  • Between the Cracks: Critical Hits ignore Monster Armour. Requires Sanguimancy. (Note: Added in patch 0.2.0 1)

2.6.3 Lich

Source Emphasis: Nodes listed are based on compilations from Maxroll.27

Confirmed Lich Passive Skills:

  • Node 1: Can Socket one non-Unique Basic Jewel. 100% increased Effect of Socketed Jewels. 50% more Mana Cost if you have no Energy Shield. 27
  • Node 2: Non-Channelling Spells consume Power Charges to deal 25% more Damage. 27
  • Node 3: 10% of Damage taken bypasses Energy Shield. No inherent Mana Regeneration. Regenerate Mana equal to 6% of maximum Life per second. 27
  • Node 4: Your Life cannot change while you have Energy Shield. 27
  • Node 5: You and Allies in Presence have Unholy Might while you are not on Low Mana. Lose 5% of Mana per Second. 27
  • Node 6: You can apply an additional Curse. Your Curses can affect Hexproof Enemies. 27
  • Node 7: Cursed Enemies Killed by you or Allies in your Presence have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage. 27
  • Node 8 (Choice A): 4% increased Magnitude of Unholy Might buffs you grant per 100 maximum Mana. 27
  • Node 8 (Choice B): Non-Channelling Spells cost an additional 3% of maximum Energy Shield. Non-Channelling Spells deal 30% more Damage. Spending Energy Shield does not interrupt Recharge. 27

2.7 Huntress (Dexterity) 14

2.7.1 Ritualist

Source Emphasis: Nodes listed are based on compilations from Maxroll.27

Confirmed Ritualist Passive Skills:

  • Node 1 (Choice – Prerequisite): -15% to all Elemental Resistances OR -25% reduced Spirit OR 30% reduced maximum Mana. 27
  • Node 2 (Unfurled Finger): +1 Ring Slot. 27
  • Node 3: 25% increased bonuses gained from Equipped Rings and Amulets. 27
  • Node 4: 5% increased Life Recovery rate per 5% missing Life. 27
  • Node 5: +1 Charm Slot. 27
  • Node 6: 20% more Charm Charges gained. 27
  • Node 7: Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges. 27
  • Node 8: Grants Skill: Ritual Sacrifice (Gain modifier from slain Rare monster). 27
  • Node 9: Ritual Sacrifice can be used on yourself to remove 20% of maximum Life to grant a random Monster Modifier (Max 1). 27
  • Node 10: Grants Skill: Blood Boil (Applies volatile Bloodboils, spreads Corrupted Blood on kill). 27

2.7.2 Amazon

Source Emphasis: Nodes listed are based on compilations from Maxroll.27

Confirmed Amazon Passive Skills:

  • Node 1: Chance to hit with Attacks can exceed 100%. 27
  • Node 2: Gain additional Critical Hit Chance equal to 25% of excess chance to hit with Attacks. 27
  • Node 3: Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon. 27
  • Node 4: Reveal Weakness against Rare and Unique enemies (Highlights HP chunks taking 50% more damage). 27
  • Node 5: 50% more damage against enemies with an Open Weakness. 27
  • Node 6: 20% increased Movement Speed while an enemy with an Open Weakness is in your Presence. 27
  • Node 7: 40% increased Skill Speed while an enemy with an Open Weakness is in your Presence. 27
  • Node 8: Grants Skill: Infuse Weapon (Consuming charges triggers Infusions: Power=Cold, Endurance=Fire, Frenzy=Lightning). 27
  • Node 9: 50% chance for Infusion to not be Consumed when Infusing a Projectile. 27
  • Node 10: Life Leech recovers based on your Elemental damage as well as Physical damage. 27
  • Node 11 (Stalking Panther – Choice): Evasion Rating from Equipped Helmet, Gloves and Boots is doubled. Evasion Rating from Equipped Body Armour is halved. 27
  • Node 11 (Mystic Harvest – Choice): Life Flasks also recover Mana. Mana Flasks also recover Life. 27

Ascendancy Design and Balancing:

The detailed effects of these Ascendancy passives illustrate a design philosophy emphasizing deep specialization and powerful, often unique, mechanics. Many Ascendancies introduce complex interactions or resource management systems, such as the Acolyte of Chayula’s Darkness mechanic 11, the Chronomancer’s time manipulation skills 11, or the Infernalist’s Infernal Flame and self-damage effects.11 This depth often comes with trade-offs or specific build requirements. For instance, the Smith of Kitava gains immense customization potential for their body armour but is restricted to using only Normal rarity bases.27 The Lich gains powerful mana recovery linked to life but loses inherent mana regeneration and must manage life/ES interactions carefully.27 The Gemling Legionnaire achieves high skill levels and elemental resistances but faces doubled attribute requirements and potentially less flexibility from generic stats.1 This pattern suggests that Ascendancy power is intentionally coupled with mechanical complexity and strategic decision-making, reinforcing them as pivotal, defining choices for character builds.

Furthermore, the documented changes in patch 0.2.0 1 demonstrate that these Ascendancies are under active development and iterative balancing. Adjustments range from numerical tuning (e.g., Titan’s Surprising Strength, Stormweaver’s Scouring Winds) and mechanical alterations (e.g., Acolyte’s Ravenous Doubts, Gemling Legionnaire’s Integrated Efficiency) to adding entirely new nodes (e.g., Pathfinder’s Practical Remedies, Bloodmage’s Between the Cracks). This active balancing process during Early Access means that the passives listed here represent the current state as of April 19, 2025, but are subject to further refinement based on gameplay data and player feedback.

Conclusion

Summary of Findings

This report has provided a comprehensive compilation of passive skills confirmed to exist in Path of Exile 2 as of April 19, 2025. It includes detailed lists of Keystone passives, an extensive (though potentially not exhaustive due to game scale) list of Notable passives from the main skill tree, examples of common Minor passive effects, and a breakdown of all known passive skills for the currently available Ascendancy classes (Warbringer, Titan, Smith of Kitava, Stormweaver, Chronomancer, Witchhunter, Gemling Legionnaire, Tactician, Invoker, Acolyte of Chayula, Deadeye, Pathfinder, Infernalist, Bloodmage, Lich, Ritualist, Amazon). Key systems like the shared passive tree, Dual Specialization, flexible Attribute nodes, and the transformative power of Keystones and Ascendancies form the core of PoE2’s character customization framework.

Data Verification & Evolution

The accuracy of this report relies on meticulous cross-referencing between official Grinding Gear Games sources, particularly patch notes 1, and dedicated community databases like poe2db.tw 5, poewiki.net/wiki/poe2wiki 8, and Maxroll.11 It is imperative to remember that Path of Exile 2 is in an active Early Access development phase. The passive skill tree, including Keystones, Notables, and Ascendancy skills, is subject to ongoing iteration, balancing, and potential redesigns. Recent patches have already introduced significant changes 1, highlighting the dynamic nature of the game’s systems. This report, therefore, serves as a detailed snapshot reflecting the state of passive skills at a specific point in time. Users should anticipate further evolution as development progresses towards the full release.

Final Note

Despite the evolving landscape, this compilation offers a valuable and detailed reference for Path of Exile 2 players. It consolidates currently known information on passive skills, enabling more informed build planning, theorycrafting, and navigation of the intricate passive skill system. By understanding the available Keystones, Notables, and Ascendancy options, players can better explore the vast potential for character customization that Path of Exile 2 offers.

Referências citadas

  1. Early Access Patch Notes – Content Update 0.2.0 — Path of Exile 2 …, acessado em abril 19, 2025, https://www.pathofexile.com/forum/view-thread/3740562
  2. Early Access Announcements – Path of Exile 2 0.2.0f Patch Notes …, acessado em abril 19, 2025, https://www.pathofexile.com/forum/view-thread/3762865
  3. Path of Exile 2 Content Update 0.2.0 Patch Notes – IGN, acessado em abril 19, 2025, https://www.ign.com/wikis/path-of-exile-2/Path_of_Exile_2_Content_Update_0.2.0_Patch_Notes
  4. Path of Exile 2 0.2.0f Patch Notes – IGN, acessado em abril 19, 2025, https://www.ign.com/wikis/path-of-exile-2/Path_of_Exile_2_0.2.0f_Patch_Notes
  5. Keystone Passive /27 – PoE2DB, Path of Exile Wiki, acessado em abril 19, 2025, https://poe2db.tw/Keystone
  6. Patch Notes 0.2.0 – PoE2DB, Path of Exile Wiki, acessado em abril 19, 2025, https://poe2db.tw/Version_0.2.0
  7. Notable Passive /947 – PoE2DB, Path of Exile Wiki, acessado em abril 19, 2025, https://poe2db.tw/us/Notable
  8. List of keystone passive skills – Path of Exile 2 Wiki – poe2, acessado em abril 19, 2025, https://www.poewiki.net/wiki/poe2wiki:List_of_keystone_passive_skills
  9. poe2 – Keystone – Path of Exile 2 Wiki, acessado em abril 19, 2025, https://www.poewiki.net/wiki/poe2wiki:Keystone
  10. Passive Skill Tree – Path of Exile 2 Wiki – poe2, acessado em abril 19, 2025, https://www.poewiki.net/wiki/poe2wiki:Passive_Skill_Tree
  11. All Ascendancy Nodes Revealed – Path of Exile 2 – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/news/all-ascendancy-nodes-revealed
  12. PoE 2 Passive Tree and Weapon Specialisation – Path of Exile 2 – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/resources/poe-2-passive-tree-and-dual-specialization
  13. Announcing the Maxroll PoE2Planner Alpha! – Path of Exile 2, acessado em abril 19, 2025, https://maxroll.gg/poe2/news/announcing-the-maxroll-poe2planner-alpha
  14. PoE 2 Ascendancy Overview – Path of Exile 2 – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/resources/poe-2-ascendancy-overview
  15. Path of Exile 2 Reveal Megapost – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/news/path-of-exile-2-reveal-megapost
  16. Trials of Ascendancy Guide – Path of Exile 2 – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/getting-started/trials-of-ascendancy
  17. Why the Path of Exile 2 Passive Tree Needs a Major Overhaul – Forum, acessado em abril 19, 2025, https://www.pathofexile.com/forum/view-thread/3767066
  18. Passive Skill Tree PoE 2 Bug Maybe? – Forum – Path of Exile, acessado em abril 19, 2025, https://www.pathofexile.com/forum/view-thread/3743290
  19. PoE 2: Can’t advance the skill tree if the requirement for a joining node are only in weapon sets – Forum – Path of Exile, acessado em abril 19, 2025, https://www.pathofexile.com/forum/view-thread/3619568
  20. Path of Exile 2 | PoE Wiki, acessado em abril 19, 2025, https://www.poewiki.net/wiki/Path_of_Exile_2
  21. Dual-specialise your Passive Skill Tree – PoE2DB, acessado em abril 19, 2025, https://poe2db.tw/Dual-specialise
  22. Passive skill – PoEDB, Path of Exile Wiki, acessado em abril 19, 2025, https://poedb.tw/us/Passive_skill
  23. Passive skill | PoE Wiki, acessado em abril 19, 2025, https://www.poewiki.net/wiki/Passive_skill
  24. Path of Exile 2: PoE 2 Skill Tree guide | Rock Paper Shotgun, acessado em abril 19, 2025, https://www.rockpapershotgun.com/path-of-exile-2-passive-skill-tree
  25. Passive Point – PoE2DB, Path of Exile Wiki, acessado em abril 19, 2025, https://poe2db.tw/us/Passive_skill
  26. Passive Skill Tree – PoE2DB, acessado em abril 19, 2025, https://poe2db.tw/us/Passive_Skill_Tree
  27. Patch 0.2.0 Dawn of the Hunt Reveal Megapost – Path of Exile 2, acessado em abril 19, 2025, https://maxroll.gg/poe2/news/patch-0-2-0-dawn-of-the-hunt-reveal-megapost
  28. Request: PoE 2 Passive Tree, Skill & Support Gems, Item Enhancements – Path of Exile, acessado em abril 19, 2025, https://webcdn.pathofexile.com/forum/view-thread/3640195
  29. r/pathofexiledev – Reddit, acessado em abril 19, 2025, https://www.reddit.com/r/pathofexiledev/
  30. List of notable passive skills | PoE Wiki, acessado em abril 19, 2025, https://www.poewiki.net/wiki/List_of_notable_passive_skills
  31. PoE 2 Class Overview – Path of Exile 2 – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/resources/poe-2-class-overview
  32. PoE2DB, Path of Exile Wiki, acessado em abril 19, 2025, https://poe2db.tw/
  33. Patch Notes for 0.2.0e – Path of Exile 2 – Maxroll, acessado em abril 19, 2025, https://maxroll.gg/poe2/news/patch-notes-for-0-2-0e

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